![]() ![]() However, the game has you jumping between three different characters, story lines, and locations (four if you count the Animus meta-story), which predicably leads to a scattered story and no attachment to any of the characters. The game lens into the concept of VR in a neat way by showing that the main characters are meeting in VR itself, alongside a very cool touch of using the headset’s passthrough cameras to sometimes use a backdrop of your own home before you’re fully connected to the system (though I wish they would have reinforced this more narratively). ![]() The game’s underlying story structure is also similar-you’re a dude in the future who is using a VR system called the Animus to jump into a simulated version of the past. ![]()
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